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Old Apr 14, 2006, 11:36 AM // 11:36   #1
Ascalonian Squire
 
Join Date: Apr 2006
Guild: Dawn Riders
Profession: Mo/Me
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Default Infuse/heal for GvG

Hi im new at monk can someone help me with that build...i wanna make infuser for GvG..
Thx all for help
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Old Apr 14, 2006, 06:28 PM // 18:28   #2
Jungle Guide
 
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Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Depending upon whether or not your team needs Heal Party on your bar, you'd have an infuser that would look something like this

Word/Infuse Monk

Monk/Mesmer
Level: 20

Divine Favor: 10 (9+1)
Healing Prayers: 13 (11+2)
Protection Prayers: 7 (6+1)
Inspiration Magic: 9

- Infuse Health (Healing Prayers)
- Word of Healing [Elite] (Healing Prayers)
- Reversal of Fortune (Protection Prayers)
- Healing Touch (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Heal Party (Healing Prayers)

Depending upon your preference and playstyle, you can swap Reversal of Fortune for Orison. I personally find that Orison is too small of a heal with too long of a cast time, so I personally use RoF as a fast self heal or a teammate heal. It really helps out.
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Old Apr 17, 2006, 02:21 AM // 02:21   #3
Ascalonian Squire
 
Join Date: Mar 2006
Guild: Weak and Ineffectual [Lame]
Profession: Mo/
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gotta quick question wheel..... i really like that build ... but im curious to know if mend condition would be better to take than mend ailment?? this is just an actual question not meaning to be offensive or anything
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Old Apr 17, 2006, 02:24 AM // 02:24   #4
Wilds Pathfinder
 
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Join Date: Apr 2005
Profession: Mo/
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Aren't the breakpoints of inspiration for inspired hex and Drain enchantment at 8 and 10?
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